(card game) To turn or flip a card or playing piece to remind players that it has already been used that turn (by analogy to "tapping," in the sense of drawing on to the point of temporary exhaustion, the resources or abilities represented by the card).
A piece of leather fastened upon the bottom of a boot or shoe in repairing or renewing the sole or heel; a heeltap.
(military) A signal, by drum or trumpet, for extinguishing all lights in soldiers' quarters and retiring to bed; usually given about a quarter of an hour after tattoo.