To date, the company's Creatures games, which create communities of A-Life creatures able to grow and develop like real organisms, have sold almost one million copies.
For now, the story of a-life is giving West Point a reason to hope.
In effort to help me do the same, she puts Jessica T.S. Neufville, an enthusiastic 16-year-old member of a-life, on the phone.
Prior to MedData, Byrd was vice president, business development at A-Life Medical, Inc.
The march, held Sept. 17, marked the official launch of Adolescents Leading an Intense Fight Against Ebola, or a-life.
Already A-life controls monsters and games from Cyberlife's Creatures to Tamagotchis, and it's their child masters who could be responsible for the techno uprising.